Archive for April, 2011
Italian character artist living in california. Specialises in:
– High resolution modeling for films, cinematics and videogames
– Mary Flanagan focuses on how people create and use technology.
– As an artist, her work ranges from game-inspired systems to computer viruses, embodied interfaces to interactive texts; these works are exhibited internationally.
– As a scholar interested in how human values are in play across technologies and systems, Flanagan has written more than 20 critical essays and chapters on games, empathy, gender and digital representation, art and technology, and responsible design.
– Flanagan founded the Tiltfactor game research laboratory in 2003, where researchers study and make social games, urban games, and software in a rigorous theory/practice environment.
Giant Joystick, 2006:
Daniel Benmergui designs experimental games that focus on storytelling. ‘Today I Die’ literally uses words to tell a story that the player has to piece together through a series of obstacles.
– Games are mesmerizing, interactive pieces of art,
– Meditative quality
It’s an impressive feat to combine reading with video games, but Benmergui might just have something going.
Today I Die
The Long March: Restart
– Chinese artist Feng Mengbo
– Mashes up elements of popular culture with Chinese political imagery to make arresting aesthetic statements
– Hacking video games to transform them into political commentary, such as his Taking Mt. Doom By Strategy, which combined the video game Doom with the cultural revolution’s opera Taking Tiger Mt. By Strategy
Video game artist Mark Essen makes lo-fi, beautiful and harsh video games, from the two person sword-fighting game Nidhogg to the trippy, slightly ghastly Randy Balma: Municipal Abortionist. His work isn’t just aesthetically pleasing, but fairly addictive too.
Randy Balma: Municipal Abortionist
The Smithsonian American Art Museum is putting together an exhibition for 2012 called “The Art of Video Games.”
The Art of Video Games exhibition, opening on March 16, 2012, will explore the 40-year evolution of video games as an artistic medium, with a focus on striking visual effects, the creative use of new technologies, and the most influential artists and designers.