Archive for May, 2011

Brody Condon

– American artist currently based in New York
– Concerned with the over-identification with fantasy in contemporary culture 
– Performative situations and video installation
– Re-contextualizes & modifies existing pop culture, historical events, other artworks
– Dark humour & unsypathetic gaze into his own unreliable post traumatic memories, works directly engage with various modes of “projection of self” into other spaces via computer and live roleplaying games, religious experience, psychoactive substances and dissociative disorders.
http://www.tmpspace.com/BrodyPacket_2010.pdf

http://tmpspace.com/?page_id=104

Youth of the Apocalypse (Part 3 of 3):
Judgment (after Memling) 2008
– non-interactive, animated recreation of the Judgment scene by Hans Memling made using current game development technology and visual styles. Shown as a projected moving image installation, when plugged into a projector and power, a custom computer automatically starts and displays the work.

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SelectParks.net.

http://www.dlux.org.au/plaything/media/rebecca_cannon_web.pdf
http://selectparks.net/
SelectParks is an artistic team from in Melbourne working with computer game technologies. The
online incarnation of SelectParks is a website that provides a central resource for the international
community of artists working with computer games. The SelectParks website contains valuable resources for artists such as a collection of relevant theoretical articles, links to conferences and exhibitions, links to modding tools, a forum, an email list, and the very popular game art archive. The archive is over two years old and has over eighty artworks in it. The earliest game mod in it is
a decade old, which is quite interesting given that most of the works have only been made in the
last three years, and game modding has only recently received recognition as a contemporary art
form.

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Stephan Martiniere

http://www.martiniere.com/home.htm
– shapeshifts from whimsical to hard-core science fiction, cartoon to realistic, illustrator to director.

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West Studio

http://www.weststudio.com/Services/Index
West studio is a conceptual art studio, committed to creating inspirational and informative artwork for video games and film. The studio offers services in vehicle, character and environmental concept art, technical drawings, matte paintings, storyboards, style guides, marketing illustrations and proxy 3D modelling. West studios clients have included Paramount, Playstation, Warner Bros., Activision, Microsoft Game Studios and ImagineFX and has created artwork for games such as Lord of the Rings, Modern Warfare 2, Scarface, Godfather, Devi and Medal of Honour.

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Kerem Beyit

http://www.theartofkerembeyit.com/theart.htm?#/bio
http://kerembeyit.deviantart.com/
Turkish artist, uses video games as art mediums
graphic and illustration studies, book covers and local comics.

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Yanni Davros

http://www.yannidavrosart.com./
http://prolificpen.deviantart.com/
Motto: to make every work of art I create better than the last.
Yanni Davros is a 23 years old bachelor of fine arts graduate in sequential art from the Savannah College of Art and Design, class of 2010 and is looking for a job in the entertainment industry as a concept artist. He is currently working on his first science fiction graphic novel and always looking for other young talent to collaborate with. He likes to stay well rounded, working in a variety of styles and mediums but specializes in weapon and vehicle design.

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Games: Computer Games by artists – A german exhibition

http://www.nettime.org/Lists-Archives/nettime-l-0310/msg00196.html
The “Games” exhibition provides a synopsis of artistic works from the last
five years that focused on the complex subject of computer games, viewing
them both in terms of formal aesthetics and media but also as a social
phenomenon. The artists who made computer games the object or indeed
part of their work have thus entered a subject area whose significance is
still underestimated. The turnover achieved with computer games has long
surpassed that of the music and film industry, and computer gaming has long
ceased to be a teenage domain. What it attempts to show is
that computer games are more complex, multi-layered media than a knee-jerk
condemnation as “shooters” would care to admit. Anyone who takes an
open-minded look at computer games will quickly discover a number of
artistic and social aspects worthy of closer scrutiny.
Computer games are equally interesting from the artistic viewpoint. Not
only do they following the technical evolution of the computer illustrate
various degrees of abstraction, from the almost non-representational early
classics such as “Breakout” or “Tempest”, to the virtual photorealism of
today’s arcade games.

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