Archive for August, 2011

Cao Fei

RMB City, 2008-11

Online virtual art community developed within Second Life and projected onto curved screen with customized 3-D mouse interface, Flash-based video game projected onto curved screen with custom body board interface, three single-channel videos

 

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Bill Viola

The Night Journey, 2010

– video game/art project based on the universal story of an individual mystic’s journey toward enlightenment
– The interactive design attempts to evoke in the player’s mind a sense of the archetypal journey of enlightenment through the “mechanics” of the game experience – i.e. the choices and actions of the player during the game
–  The core mechanic in the game is the act of traveling and reflecting rather than reaching certain destinations – the trip along a path of enlightenment

 http://www.thenightjourney.com/statement.htm

Some more info:

http://blogs.artinfo.com/artintheair/2011/01/11/at-last-a-chance-to-play-bill-violas-art-video-game-the-night-journey/

http://artnews.com/issues/article.asp?art_id=2910

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Monsieur Cabinet

http://monsieurcabinet.com/projects/drains/index.html

 

 

 

 

 

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Cao Fei

Un-cosplayers, 2006

– photographs of Beijing residents wearing role-playing costumes. The project revisits the theme of her 2004 COSplayers film, which captured Chinese youth acting out anime fantasies

http://artkrush.com/mailer/issue57/designby/

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Ludic Society

Objects of Desire, 2008

–  guide a Neo-Situationist’s walk through an invisible city of electromagnetic waves. The play-map constitutes of real names of Wireless Access Points, found during a “WIFI-Sniff” through the city of Gijon. Names of actual urban WIFI zones are tagged like street-names in the exhibition space while aether waves with the same subjective names are also superimposed on the arts space, as play ground.
– using game consoles, players are aiming to track tagged objects that wish to be moved home. The objects contain stories, desires and obsessions.

http://www.ludic-society.net/desire/

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Franklin Cuevas

Factory Farmtown,

– This is a game art project for the android os mobile platform.
– an interrogation of industrial agricultural practices as well as a play on video game violence tropes.
–  Tackling issues of ethics in factory industry foods, the project utilizes the video game medium as its platform for interrogation of the politics in food production, social justice, and environment.
-explore this artistic endeavor through reappropriation, subversion of popular culture and perceptions of food, and reflection in user activity. All encapsulated through a framework of experimental game design and the field of ludology

http://acsweb.ucsd.edu/~fcuevas/about.html

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Troy Innocent

World Machine, 2010

-Its function is to transmutate the city streets to provide a suitable habitat for Ludean lifeforms. At its core are seven tags that appear in scenes that are at once familiar and alien; simultaneously read by humans and machines; augmenting and mutating urban space.

http://troyinnocent.net/2010/03/world-machine/

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