Archive for March, 2012

Anita Fontaine

CuteXDoom II – 2008

http://qagoma.qld.gov.au/exhibitions/past/2008/premier_of_queenslands_national_new_media_art_award/anita_fontaine

Often interactive, Fontaine’s work allows us to be both a participant and a spectator. CuteXdoom II presents the second level of the computer game modification CuteXdoom, first exhibited in 2004. In the first level of this game, the avatar (virtual character) ‘Sally Sanrio’ becomes intrigued by a popular and ‘supermodern’ religious cult called CuteXdoom, the followers of which believe ‘the possession and worship of cute material objects will ultimately lead to happiness’. Separating itself from the plethora of violent shoot-em-up videogames, CuteXdoom drew on the imagery and paraphernalia of kawaii (Japanese aesthetic of ‘cute’) and otaku (obsessive fan-based culture of anime and computer games). CuteXdoom II continues these themes by further exploring ideas of obsession and fanatical ideologies.

In Fontaine’s new level of the game, the world becomes increasingly surreal and distorted when ‘Sally’ realises she has been poisoned. Players must fight the effects of the poison in order to find the antidote and to achieve freedom beyond the confines of the cult.

 

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Myfanwy Ashmore

Grand Theft Love Song – 2010

Grand Theft Love Song is a machinima video work where the video game Grand Theft Auto IV: Liberty City was played in order to create specific movements that elicit a sense of contemporary dance. The game controller and video editing software are used to create a new kind of machinima choreography.

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Cao Fei

Cosplayers 2004

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Game On Exhibition

http://www.glucksman.org/GameOn.html

Exhibition in Cork, Ireland in March 2012 in the Lewis Glucksman Gallery

Game On / Re-Newing Media Art is a touring screening programme of artist’s film and video works that utilise the imagery and media of desktop interfaces, video games and online software. Curated by Chris Clarke (Curator of Education and Collections, Lewis Glucksman Gallery). Game On explores the ways in which contemporary artists appropriate and manipulate extant online materials and applications, often in order to challenge the rhetoric of user-interactivity and to highlight the aesthetics of the computer screen.
While new media artists have often explored computer technologies in their practices, the featured artists inGame On appropriate existing software; an approach shared with hackers and ‘hacktivists’ who often re-programme mass-produced video games and applications as a strategy of subversion. While hacking has generally concerned itself with forms of sabotage through computer viruses and website vandalism, the artists here use widely-available software to create films that emphasise the aesthetic qualities of the virtual landscape.

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Anita Sarkeesian

Female political remixers such as Elisa Kreisinger and Anita Sarkeesian (FeministFrequency.com) produce subtle and vernacular remixes of pop cultural content as queer narratives are omitted from the academic writing of remix history altogether. Calling herself a “pop culture pirate”, Kreisinger’s Queer Carrie series (2010) are five-minute remixed episodes of entire seasons of Sex in the City with heteronormative sentiments omitted. Inspired by Sloane’s Star Wars: Too Many Dicks, Sarkeesian created Video Games: Too Many Dicks remix video to satire the lyrics of an ironically sexist rap song by Flight of the Concords.[24] By creating a montage of first person shooter video-gaming footage from thirty-nine video games, she critiques the dominance of male characters and lack of female representation in these ultra-violent games.

http://pooool.info/uncategorized/why-are-there-no-great-women-net-artists-2/

http://www.feministfrequency.com/2010/03/remix-too-many-dicks/

 

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Blast Theory

http://www.blasttheory.co.uk/bt/type_games.html

 

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Varvara Guljajeva

Echoes, 2008

A Crazy Multiplayer Pervasive Game.

Game-play: a crazy guy, who escaped from a mental hospital, has to run across the streets of the city, searching, retrieving and recognizing sounds in a race that will take him either to his freedom, or back to the mental institution.
The doctors need to follow the fugitive’s track based on the pictures they receive and trap him before he finds his common sense and thus, becomes cured.

Technology: two Sony Vaio UX180P Micro-PCs (UMPCs) which run the Windows Vista and provide built-in camera support were used. A compact flash RFID reader interface card was attached to each UMPC.
After reading a RFID card a crazy guy is able to take a picture. The picture is automatically uploaded to Flickr and sent to the doctors.

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