Archive for category Game Art
Art of War – 2006 – 07
Documentary war footage
Art of War comprises two video works that explore how representations of violence are constructed through contemporary media and how we interpret them from our safe consumerist perspective. The works blur the convergent discourses that inform them: the war movie, the warzone documentary, the news clip, overlaying them with questions of authenticity and complicity. In a warzone where lasers are substituted for real bullets and blood and guts are imaginary, the gaze of an outsider provokes performance and curiosity in those who would play at war.
Untitled – 2o11
GameCity:Squared – 2009
Celebrating the 4th GameCity Festival in Nottingham (http://festival.gamecity.org/about) GameCity:Squared is Classic games re-imagined in just 15 Pixels
Super Slow Tetris – 2004
A hacked Tetris game to elongate
Gameboy Portraits – 2007
Mario Battle no. 1 – 2000
– removed all enemies, money, performance enhancing drugs and architecture. All Mario can do is jump, walk, run and dance. Eventually runs out of time and dies.
Mario Doing Time – 2004
– Removed all additions and dungeon wall raised to become impossible barrier. Now Mario can not get out. Eventually runs out of time and dies.
Mario is Drowning – 2004
– Removed all additions. Water becomes a lake, Mario can only jump, walk, swim. Eventually runs out of air and dies.
independent video games development studio, located in Ghent, Belgium. The purpose of Tale of Tales is to create elegant and emotionally rich interactive entertainment.
The Endless Forest – 2005
online multiplayer game and social screensaver, a virtual place where you can play with your friends. When your computer goes to sleep you appear as a deer in this magical place. There are no goals to achieve or rules to follow. Just run through the forest and see what happens.