Archive for category Human Memory
Objects of Desire, 2008
– guide a Neo-Situationist’s walk through an invisible city of electromagnetic waves. The play-map constitutes of real names of Wireless Access Points, found during a “WIFI-Sniff” through the city of Gijon. Names of actual urban WIFI zones are tagged like street-names in the exhibition space while aether waves with the same subjective names are also superimposed on the arts space, as play ground.
– using game consoles, players are aiming to track tagged objects that wish to be moved home. The objects contain stories, desires and obsessions.
– creating new experiences of urban space and ways of seeing the city
– the term ‘noemaflux’ expresses the experience of being in a mixed reality where perception is changed via digital interventions into the real world
– Players use mobile devices to explore streets and laneways and find augmented reality (AR) markers integrated into the urban environment. These act both as signposts that indicate the space of the work and as gateways into the artificial world.
– urban spaces are reinvented and inscribed with new meaning via a mixed reality. In this new space, the main street and adjoining laneways of the city of Ogaki are populated by media creatures from the Micronation of Ludea
Urban Codemakers, 2011
– develop a visual language for urban codemaking, IDEOTAG laser cut design and connect these with a street game for the Urban Codemakers
– Their urban renewal project sought to rezone the city through play. It consists of three guilds, street signage, 100+ blog posts, four blogs, a street game, 768 IDEOTAGs, a public demonstration, a public information video in Federation square, a series of academic articles, and three urban planning proposals for the City of Melbourne.
Troy Innocent is a media artist based in Melbourne
– project documenting the relationship between virtual reality and our perceptions of self and society
– global audience to explore real-world locations remotely, and to interact with objects and people in those locations through real-time control of a human test subject
– available online on special events during the year
– Users will be able to see and hear what Public Avatar sees and hears via live video stream
– Public Avatar seeks to turn the virtual back into everyday reality, replacing polygons and pixels with a human being in a real-world location, albeit under computer control.
Runners: Wolfenstein, 2002
– interactive computer installation
– recontextualized popular WW2 computer game allowing Israeli players to invade Nazi Germany and attack Nazi soldiers on three large projections
– Three modified iterations of the war fantasy game “Return to Castle Wolfenstein” are controlled simultaneously through a re-wired game joystick interface
F1 Racer Mod, 2004
– A simple mod of the old Japanese Famicom driving game F1 Racer. The game, cars, etc, were all taken out so only the road was left.
Super Mario Movie, 2005
– A 15 minute movie made with Paper Rad programmed onto a Mario Brothers cartridge
I Shot Andy Warhol, 2002
– A modification of the NES game Hogan’s Alley, the gangsters have been replaced by Warhol, and the “innocents” have been replaced by the Pope, Flavor Flav and Col Sanders