Australian Moving Image – 2010
Exhibition curated by Melinda Rackham
eight leading Australian artists on themes of isolation, intimacy and the imaginary.
Laboral (the Center for Art and Industrial Creation) is a gallery in Gijon, Spain. Held three significant exhibitions to Game Art / Artgames;
Gameworld – 2007
Curated by Carl Goodman and Daphne Dragona
– explores video games as an art form and presents contemporary art related to video games. Via these dual lines of investigation, the exhibition explores video and computer games as entertainment, art form, agent of innovation, and cultural force.
Playware – 2007
curated by Carl Goodman
-works from artists, designers, and engineers who are probing the limits and expanding the possibilities of digitally-mediated play. The exhibition establishes a continuum between two types of works:
1) ‘multiplayer’ interactive art installations that explore, often in the form of a game, new methods of playful interaction with digital information
2) ‘art game’ software made for everyday computers and gaming systems that differ from their more commercial siblings in their use of abstract, whimsical, or surreal animated environments.
Homo Ludens Ludens – 2008
Curated by Erich Berger, Laura Baigorri and Daphne Dragona
-exploring games as a critical element in our daily lives and a speculation on the emergence of the “Homo Ludens Ludens”: the contemporary playing man. What does it mean “to play” and to be “a player”?
Foundation for Art and Creative Technology
FACT is a Liverpool-based cinema, art gallery and the UK’s leading organisation for the support & exhibition of film, art
and new media.
Tuesday 11 Oct 2011 times:
6:30pm in Ropewalks Square
FACT’s European artists-in-residence Varvara Guljaeva and Mar Canet Sola will be turning FACT and RopeWalks Square into a giant playground! Pixel Killers is a game-art installation, come alomg and try your hand at playing the FACT building!
Blip Festival – An annual 8-bit music festival showcasing the biggest talents in this area
Annual Art Exhibition of the art of video game
– showcases the best concept artists in the industry
– held in California
The “Games” exhibition provides a synopsis of artistic works from the last
five years that focused on the complex subject of computer games, viewing
them both in terms of formal aesthetics and media but also as a social
phenomenon. The artists who made computer games the object or indeed
part of their work have thus entered a subject area whose significance is
still underestimated. The turnover achieved with computer games has long
surpassed that of the music and film industry, and computer gaming has long
ceased to be a teenage domain. What it attempts to show is
that computer games are more complex, multi-layered media than a knee-jerk
condemnation as “shooters” would care to admit. Anyone who takes an
open-minded look at computer games will quickly discover a number of
artistic and social aspects worthy of closer scrutiny.
Computer games are equally interesting from the artistic viewpoint. Not
only do they following the technical evolution of the computer illustrate
various degrees of abstraction, from the almost non-representational early
classics such as “Breakout” or “Tempest”, to the virtual photorealism of
today’s arcade games
The Smithsonian American Art Museum is putting together an exhibition for 2012 called “The Art of Video Games.”
The Art of Video Games exhibition, opening on March 16, 2012, will explore the 40-year evolution of video games as an artistic medium, with a focus on striking visual effects, the creative use of new technologies, and the most influential artists and designers.